How XR technologies are transforming defense

Meta & Anduril : la conquête des casques XR militaires

Meta and Anduril, the company founded by Palmer Luckey (ex-Oculus), are now collaborating on the development of XR equipment for military use, as part of the SBMC Next program (formerly IVAS). This strategic partnership aims to create next-generation XR helmets, integrating immersive technologies and artificial intelligence in service of the U.S. armed forces.


E
agle Eye: an all-in-one modular helmet

The helmet developed, called Eagle Eye, is not just an XR accessory but a true augmented combat platform, designed to completely replace traditional combat helmets. It combines:

  • XR technology from Meta (advanced optics, micro-display, LLaMA AI from Reality Labs)
  • The Lattice of Anduril networked command system, capable of aggregating data from drones, sensors, vehicles, or allied units in real time

🎙️ Palmer Luckey: “My mission has always been to turn fighters into techno-magicians.”
🤖 Andrew Bosworth (CTO of Meta): “Our aim is to bring these technologies to life.”

Designed as a modular platform, Eagle Eye can be adapted according to user roles: front-line combatants, logisticians, maintenance technicians, etc., with options tailored to the field of view, level of ballistic protection, or required endurance.

Eagle Eye: an unprecedented leap in military XR

Eagle Eye benefits from an unprecedented level of technology, free from the constraints of the consumer market:

  • Multiple micro-displays per eye, running at very high frame rates
  • Higher resolution than the Apple Vision Pro
  • High-end sensors designed for advanced military applications
  • Embedded AI operating in a “Cortana-like” mode: a proactive digital assistant for threat detection, coordination, and interface management
  • 360° augmented vision, with automatic detection of drones, vehicles, and human threats

Although the system introduces some peripheral visual stitching due to the arrangement of its screens, this compromise is considered acceptable in a military context—where survival takes precedence over perfect immersion.

Palmer Luckey: “What we do would never end up at Apple or inside a headset sold at Best Buy. But on the ground, it saves lives.”

A major contract in the crosshairs
The IVAS program, originally awarded to Microsoft for $22 billion, was transferred to Anduril at the beginning of 2025. Microsoft remains involved as a cloud provider, but both the hardware and software are now under Anduril’s responsibility.

Together, Meta and Anduril are now targeting a new contract estimated at $100 billion, aiming to equip the U.S. Army with Eagle Eye helmets under the SBMC Next program. However, both companies insist that development will continue even if the contract is not formally secured.

Company statement: “We’re not doing this just for the contract. We’re doing it because it’s vital for national security.”

What is the status of Eagle Eye delivery?

To date (July 2025), No official announcement confirms the delivery of Eagle Eye prototypes to the American Army nor their operational deployment.

What we know:

  • Palmer Luckey said he had a working prototype on his desk.
  • The first Deliveries to the army are planned at the end of 2025, if the schedule is respected.
  • For now, they are still IVAS 1.2 helmets designed under Microsoft that are tested.
  • Anduril is managing the software update today of these helmets via his system Lattice, reducing the delay from 180 days to less than 18 hours.

From military to civilian: a dual-use technology

The innovations developed under the Eagle Eye program will, under the terms of the partnership, also be reintegrated into Meta’s consumer XR products. Qualcomm is a key partner in the project, enabling rapid technological transfer to the civilian headsets of tomorrow.

“What we are developing with the Army will also serve to enhance products for civilians. It’s a mutually beneficial outcome.”

Our use cases

Lunettes AR pour l'armée
DS Drone

Simulation of maneuvers on an aircraft carrier with a drone (UCAV demonstrator type), incorporating gesture recognition for ground guidance.

Thales

Thales project: 3D modeling of an airport with exit control and flow management in the event of a terrorist threat.

Military XR use cases are multiplying

Ukraine: Advanced VR Training

Ukrainian forces use locally developed VR simulators (PSS by Logics7) to train soldiers in realistic scenarios, including drones, weather, and missile operations, without the use of live ammunition. These solutions are provided free to the army and are intended for export.

Maintenance training

VMT (Virtual Maintenance Training) simulators allow military technicians to train in the repair of equipment such as aircraft and armored vehicles, within safe and cost-effective 3D environments.

SIMNET & ARES: the historical bases

  • SIMNET (DARPA, 1980s) was one of the first global networks for military simulation in virtual reality (tanks, planes, helicopters).
  • ARES, on the other hand, allows tactical AR maps to be projected onto physical sand tables, reducing cognitive load and planning time.

Toward a new era of the augmented soldier

Through Eagle Eye, Meta and Anduril are reshaping modern warfare, offering soldiers not only a broad view of the battlefield but also an embedded digital assistant and an intuitive human-machine interface. It’s no longer sci-fi it’s the new standard in connected warfare.

💡 An idea in mind?
📩 Contact us for a co-design workshop or a personalized demo.

An idea ? A project ?

Whether your project is well-defined or you are exploring the possibilities of immersive technologies, we're here to support you.